#pragma once

#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>

namespace ge{

	using namespace std;
	using namespace glm;

}

#include "system/system"
#include "opengl/opengl"
#include "font/font"
#include "scene3d/scene3d"
